MISTRIA ENCYCLOPEDIA

Ranching

Ranching is part of the core gameplay in Fields of Mistria.

8 linked sections
For more information on what animals are in Fields of Mistria and their production cycles, see Animals.


Ranching is part of the core gameplay in Fields of Mistria.

Ranching Skill Perks

The Ranching skill can be increased by taking good care of the animals on The Player's farm. This can be done by feeding and petting them daily, as well as letting them outside in good weather conditions.
Trading in collected Essence.png Essence at Fixed stone cal.png Caldarus' Statue on The Farm allows The Player to gain bonuses to their ranching skill.

Tier 1 (Lvl 1)
Skill PerkDescriptionCost
Feeding frenzy.pngFeeding FrenzyHay and Grass Seed drop at double the usual amount from Cutting Grass.Essence.png 15
Close bond.pngClose BondAnimals that have been Pet and Fed for the day will receive an extra Heart Point increase.Essence.png 25
Barnyard bounty i.pngBarnyard Bounty IChickens and Cows will sometimes drop extra Produce.Essence.png 30
Currency of care.pngCurrency of CareWhen animals eat crops, either by hand feeding or by grazing, they will drop the currency Shiny Beads.Essence.png 25
Tier 2 (Lvl 15)
Skill PerkDescriptionCost
Welcome home i.pngWelcome Home INewly brought or born animals will start at 1 Heart Level.Essence.png 20
Feed prepper.pngFeed PrepperThe Craft Time for all animal feed in reduced by 10 minutes.Essence.png 40
Currency of care ii.pngCurrency of Care IIAnimals that have been Pet and Fed for the day will sometimes drop Shiny Bead the next day in addition to their regular Produce.Essence.png 50
Discount treats.pngDiscount TreatsHeart shaped treats sold by Hayden will have a 10% price reduction.Essence.png 40
Tier 3 (Lvl 30)
Skill PerkDescriptionCost
Currency of care iii.pngCurrency of Care IIIAnimals can now be fed cooked dishes and will reward more Shiny Beads based on the dish's star level.Essence.png 75
Welcome home ii.pngWelcome Home IINewly bought or born animals will start at 2 Heart Level.Essence.png 70
Barnyard bounty ii.pngBarnyard Bounty II Ducks and Horses will sometimes drop extra Produce. Essence.png 80
Wind down.pngWind DownThe Mill Time for all mill recipes will be reduced by 10 minutesEssence.png 145
Tier 4 (Lvl 45)
Skill PerkDescriptionCost
The bell tolls.pngThe Bell TollsYou will receive the Big Bell crafting recipe. When rung, the Big Bell calls out or sends in all animals into their buildings.Essence.png 155
Maximum milling.pngMaximum MillingCrafting Animal Feeds at the mill will sometimes drop an additional item of the same kind.Essence.png 150
Barnyard bounty iii.pngBarnyard Bounty IIISheep and Rabbits will sometimes drop extra Produce.Essence.png 145

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Hearts and Heart Points

Animals will accumulate heart points through proper care and feeding. Every action can either increase or decrease the heart points of an animal. Upon reaching the required heart points, animals will gain another heart.

Heart Points Required for Each Heart
HeartsAnimal heart full.png 1Animal heart full.png 2Animal heart full.png 3Animal heart full.png 4Animal heart full.png 5Animal heart full.png 6Animal heart full.png 7Animal heart full.png 8Animal heart full.png 9Animal heart full.png 10
Points1002203605207009001100133015601800
ActionsPoints towards gaining Animal heart full.pngs
(Hand) petting5
Feeding
Going outside in good weather
Playing with toys2
Offspring born10
Being left outside overnight-5
Going outside in bad weather

Ending a day without petting or feeding an animal will decrease their points by 5 for each action missing. If an animal was both fed and petted, their heart points are increased by an additional 2 points (for a total of 12 points).
While the Animal sprite statue.png Animal Sprite Statue marks an animal as pet, it does not grant the 5 heart points that hand petting does. Meaning that, while it is still possible to get the 2 bonus points if they are also fed, they can no longer get the 5 points for hand petting that day (so will receive a total of 7 points).
Hand feeding animals also provides additional point bonuses.

Feed ItemPoints towards gaining Animal heart full.pngsRequirements
Quality small animal feed.png Quality Small Animal Feed
Quality large animal feed.png Quality Large Animal Feed
1None
Deluxe small animal feed.png Deluxe Small Animal Feed
Deluxe large animal feed.png Deluxe Large Animal Feed
3
Ultimate small animal feed.png Ultimate Small Animal Feed
Ultimate large animal feed.png Ultimate Large Animal Feed
5
Certain Fp wiki almanac crops.png Crops /
Fp wiki almanac forageables.png Forageables
Cooked Dish (Quality.png 1) Currency of care iii.png Currency Of Care III
Cooked Dish (Quality.png 2)6
Cooked Dish (Quality.png 3)7
Cooked Dish (Quality.png 4)8
Cooked Dish (Quality.png 5)9

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Production Tiers

Production tiers are a hidden mechanic in Fields of Mistria that benefit The Player and encourage them to bond with their animals. Unlike color tiers, production tiers actually do affect gameplay! By raising the hearts of an animal, it will offer The Player better products and chances for more drops.

The requirements for each Production Tier are as follows:

TierAnimal heart full.pngs requiredProducts droppedAdditional products dropped?
Tier 0Animal heart full.png 01 product
Tier 1Animal heart full.png 21 product20% chance for additional product
Tier 2Animal heart full.png 42 products
Tier 3Animal heart full.png 62 products20% chance for additional product
Tier 4Animal heart full.png 82 products10% chance for additional golden product
Tier 5Animal heart full.png 101 golden product10% chance for additional golden product

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Breeding

Animal breeding is a feature that allows The Player to breed rare color variants of animals. In Fields of Mistria, breeding and colors are for cosmetic purposes only. Products and production cycles will not be affected by the color or rarity of the respective animal.

Visit Types of Animals to see all the animals and their respective colors, for growth rates see Obtaining Animals.

How to Breed

Breeding can be done by giving the parents their respective heart shaped treats. These treats can be bought from Hayden's shop icon.png Hayden's Shop.

Once the animals are given treats, a stork symbol will appear next to their statuses in the Animal menu (This indicates that breeding was successful). After 4 in-game days, the mother will then give birth to the offspring (or - in the case of Chickens, and Ducks - hatch).
Note: The offspring's gender and color is locked in as soon as the two parent animals are fed treats.

The parents must be:

  • The same species
  • Different sexes (one male, one female)
  • In the same Medium Red Barn Blueprint.png Barn or Medium Red Coop Blueprint.png Coop
  • Given treats on the same day
  • There must be at least one additional empty space in the barn/coop

The offspring will then take a few days to grow into an adult. (See Obtaining Animals for how long adulthood will take for each specific animal species.)

Breeding Mechanics

Higher color tiers can be bred by breeding two animals - Both parents of the same color and different colors will be able to produce offspring in new colors.

It should also be noted that the baby animal colors are picked at random from the available colors in its tier. The gender and/or color combination of the parents does not appear to matter as to what the resulting offspring turns out as - it does not go by the logic of "red cow x blue cow = purple cow".

Given that x is the color rarity tier of the "lower" parent, ways to get offspring of higher tiers are the following:

  • T(x) + T(x) = T(x+1)
  • T(x) + T(x+1) = T(x+1) or T(x+2)

The first has a 100% chance of obtaining a offspring with a higher tier color (except in the case of T6, seasonal animals) and the latter has about a 50% chance.

Seasonal Variants/Tier 6

Seasonal variants of animals, with the color rarity of tier 6, are the highest tier in the game. There is only a slight chance to obtain them, if not breeding T6 x T6 already.

Breeding a T5 x T5 will only give a chance at obtaining the seasonal. T4 x T5 is also able to produce a seasonal offspring, but at a much smaller rate. Likewise, T6 x T5 will also produce seasonal offspring at a higher, but not guaranteed, rate.

The only surefire way to obtain a seasonal offspring is to breed T6 x T6 - This will result in 100% a T6 offspring.

The T6 offspring that is born will correspond to the season they are conceived in (i.e.: feeding the parents the treat in Season icon summer.png Summer will cause a Season icon summer.png Summer offspring to be born on Season icon autumn.png 1 Fall). There are 4 different possible seasonal variants and each seasonal animal variant comes with a unique default animal cosmetic as well (this is equipped once the animal reaches maturity) .
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History