Ranching is part of the core gameplay in Fields of Mistria.
Ranching Skill Perks
The Ranching skill can be increased by taking good care of the animals on The Player's farm. This can be done by feeding and petting them daily, as well as letting them outside in good weather conditions.
Trading in collected
Essence at
Caldarus' Statue on The Farm allows The Player to gain bonuses to their ranching skill.
Tier 1 (Lvl 1)
Tier 2 (Lvl 15)
Tier 3 (Lvl 30)
Tier 4 (Lvl 45)
Hearts and Heart Points
Animals will accumulate heart points through proper care and feeding. Every action can either increase or decrease the heart points of an animal. Upon reaching the required heart points, animals will gain another heart.
| Heart Points Required for Each Heart | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Hearts | ||||||||||
| Points | 100 | 220 | 360 | 520 | 700 | 900 | 1100 | 1330 | 1560 | 1800 |
| Actions | Points towards gaining |
|---|---|
| (Hand) petting | 5 |
| Feeding | |
| Going outside in good weather | |
| Playing with toys | 2 |
| Offspring born | 10 |
| Being left outside overnight | -5 |
| Going outside in bad weather |
Ending a day without petting or feeding an animal will decrease their points by 5 for each action missing. If an animal was both fed and petted, their heart points are increased by an additional 2 points (for a total of 12 points).
While the
Animal Sprite Statue marks an animal as pet, it does not grant the 5 heart points that hand petting does. Meaning that, while it is still possible to get the 2 bonus points if they are also fed, they can no longer get the 5 points for hand petting that day (so will receive a total of 7 points).
Hand feeding animals also provides additional point bonuses.
| Feed Item | Points towards gaining | Requirements |
|---|---|---|
| 1 | None | |
| 3 | ||
| 5 | ||
| Certain | ||
| Cooked Dish ( | ||
| Cooked Dish ( | 6 | |
| Cooked Dish ( | 7 | |
| Cooked Dish ( | 8 | |
| Cooked Dish ( | 9 |
Production Tiers
Production tiers are a hidden mechanic in Fields of Mistria that benefit The Player and encourage them to bond with their animals. Unlike color tiers, production tiers actually do affect gameplay! By raising the hearts of an animal, it will offer The Player better products and chances for more drops.
The requirements for each Production Tier are as follows:
| Tier | Products dropped | Additional products dropped? | |
|---|---|---|---|
| Tier 0 | 1 product | ||
| Tier 1 | 1 product | 20% chance for additional product | |
| Tier 2 | 2 products | ||
| Tier 3 | 2 products | 20% chance for additional product | |
| Tier 4 | 2 products | 10% chance for additional golden product | |
| Tier 5 | 1 golden product | 10% chance for additional golden product |
Breeding
Animal breeding is a feature that allows The Player to breed rare color variants of animals. In Fields of Mistria, breeding and colors are for cosmetic purposes only. Products and production cycles will not be affected by the color or rarity of the respective animal.
How to Breed
Breeding can be done by giving the parents their respective heart shaped treats. These treats can be bought from
Hayden's Shop.
Once the animals are given treats, a stork symbol will appear next to their statuses in the Animal menu (This indicates that breeding was successful). After 4 in-game days, the mother will then give birth to the offspring (or - in the case of
Chickens, and
Ducks - hatch).
Note: The offspring's gender and color is locked in as soon as the two parent animals are fed treats.
The parents must be:
- The same species
- Different sexes (one male, one female)
- In the same
Barn or
Coop - Given treats on the same day
- There must be at least one additional empty space in the barn/coop
The offspring will then take a few days to grow into an adult. (See Obtaining Animals for how long adulthood will take for each specific animal species.)
Breeding Mechanics
Higher color tiers can be bred by breeding two animals - Both parents of the same color and different colors will be able to produce offspring in new colors.
It should also be noted that the baby animal colors are picked at random from the available colors in its tier. The gender and/or color combination of the parents does not appear to matter as to what the resulting offspring turns out as - it does not go by the logic of "red cow x blue cow = purple cow".
Given that x is the color rarity tier of the "lower" parent, ways to get offspring of higher tiers are the following:
- T(x) + T(x) = T(x+1)
- T(x) + T(x+1) = T(x+1) or T(x+2)
The first has a 100% chance of obtaining a offspring with a higher tier color (except in the case of T6, seasonal animals) and the latter has about a 50% chance.
Seasonal Variants/Tier 6
Seasonal variants of animals, with the color rarity of tier 6, are the highest tier in the game. There is only a slight chance to obtain them, if not breeding T6 x T6 already.
Breeding a T5 x T5 will only give a chance at obtaining the seasonal. T4 x T5 is also able to produce a seasonal offspring, but at a much smaller rate. Likewise, T6 x T5 will also produce seasonal offspring at a higher, but not guaranteed, rate.
The only surefire way to obtain a seasonal offspring is to breed T6 x T6 - This will result in 100% a T6 offspring.
The T6 offspring that is born will correspond to the season they are conceived in (i.e.: feeding the parents the treat in
Summer will cause a
Summer offspring to be born on
1 Fall). There are 4 different possible seasonal variants and each seasonal animal variant comes with a unique default animal cosmetic as well (this is equipped once the animal reaches maturity) .
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History
- v0.12.0:
- All skills can now be leveled up to level 45
- New Tier 4 skill perks:
The Bell Tolls Skill,
Maximum Milling Skill,
Barnyard Bounty III Skill
- New Tier 4 skill perks:
- 🌼 One new Tier 3 Ranching Skill Perk has been added:
Wind Down Skill
- All skills can now be leveled up to level 45










